Ghosts, it’s about time to move in. CIA/NSA intelligence reports are sure that tomorrow a convoy heading for Groznyy is carrying, among other articles – war crime evidence onboard. You will be quietly inserted at a farm in the outskirts of the operational area, move down to a fence surrounding the farm and enter the area through grid reference Delta 15/16. Your main objective is to guide the Seal Team explosives boat up the river. The 3 bridge pylons are built too strongly for conventional demo charges. The Zodiac will be filled with C4; in fact so much that it can only carry one operative. Seal Team demolition expert Jack Stone has volunteered for this dangerous task. Not only is he your only option to demolish that bridge - he is also your escape route out of the area. The only safe route out is by the river, so if you lose Jack Stone and his Zodiac, you will have to inflate you floating vests and let the stream take you down the river, where you will be picked up, hopefully, by Seal Team 6. Furthermore Jack Stone is unarmed and his life and the success of this mission are totally in your hands commander. It is your responsibility to tell Stone when to move to the next waypoint. His security is in your hands at all times, he is depending completely on your stealth performance. As we already have discussed - killing any Spetznaz forces on the way up the river will probably jeopardize your man in the river, your team and the overall performance of the mission. The Spetznaz forces seen during recon here are highly trained soldiers. In fact they are so worried about guarding this bridge that they are at a high state of alert. With high-end equipment - don't expect this to be a turkey shoot as we have been monitoring heavy radio traffic in the area. If someone does not report in from the Russian patrols, we believe you might trigger a domino effect that you’ve never dreamt about. Seal team 6 estimates a Russian Spetznaz Force of 80 elite soldiers in the area, so going full stealth for as long as possible here is the absolute requirement commander.
On paper - it's easy:
Plant 3 C4 packages - 1 on each pylon, snatch the war crime evidence from the convoy, grab the encrypted data from the camp area and keep Seal Team 6's Zodiac alive. Then get the hell out of there.
As always commander - mid-mission - is a tough task; especially in an environment such as has been described above.
We are not presuming to tell you how to run your ops however, we cannot emphasis strongly enough how important it is to keep fire control and stealth movement top notch throughout the missions first stages.


1Lt Tom Henderson
Operational field leader “Operation Eagle Talon”
The Chechnya Liberation
Seal Team 6 Tactical Commander


   
   

Last night Seal Team 6 was inserted into the area on a night recon mission. They reported that they had found (using a mine detector) one large Russian trip pressure mine just outside the operational area. These mines have a heavy payload and are invisible to the eye due to professional Spetznaz mine placement. If you step on one it will warn you, if you are fast enough to catch the warning. Do NOT move. Do not attempt to remove yourself from the mine. If you try, that is the split second it will catapult its payload up in the air and detonate. You cannot outrun these mines so stay still and call for backup. These mines can be disabled, although not without great risk. If another person attempts to disable the mine they need to make sure not to push the person standing on it, it might be the last thing both of you do. Get close to him/her and crouch or lie down and try to get as close to the mine as possible. Then see if you can disable it. If you can't - then you will have to leave your soldier behind. Hopefully you will succeed. The Seals advise you to proceed slowly and stick to your ROE’s. Get in, do what you have to do and get the hell out of there in an orderly fashion! Expect the Russians to be armed with modern equipment. Also expect them to shoot to kill if they see you.
Teamleader; you will have to decide on the fly if you should try to engage Spetznas in the area or not to acheive your objectives. We suggest you keep stealth as long as possible.

Good luck!

1Lt Tom Henderson
Operational field leader “Operation Eagle Talon”
The Chechnya Liberation
Seal Team 6 tactical commander

Below we have some information to you from Alpha Squad.

Good luck.

   
   

Chechen resistance is unarmed and wearing civilian clothes.
Russians are armed and wearing identical Spetznaz uniforms.
The maps spotting distance is changed from the original map/mission
Download the Sand table mission and place it in your mods/origmiss/missions folder. Be advised that the insertion zone of the Sand table mission is not the same as in the Tournament mission. At insertion you will be facing an enemy. Move towards him until he reacts to find the maps new spotting distance. Also keep in mind that an enemy’s spotting distance is depending on what weapon he carries. A sniper spots farther than a soldier with an AK74.

 

   
   

Stealth penalty (objective 1) applies until 2 seconds after you have planted the 3rd C4 package at the east bridge pylon. Killing one single tango prior to that point will reduce the max score for objective 1 from 40 points to 10 points. If you plant that 3rd C4 package without having killed any Russians, your score will be 40 points on objective 1. Once achieved, the stealth restrictions no longer apply and you are free to open fire without any point penalties, but you don't have to fire if you choose not to.

   
   

At all times, you will see one or two yellow radio points on the command map and one green waypoint. When one of your ghosts walks into a yellow radio point, it will order the Zodiac to move to the green waypoint. Once he is there, he will stop, and a new set of radio points, will show up on the command map.
When you trigger a radiopoint; make sure not o move to much forward until the Zodiac has reached it's waypoint, and a new set of radiopoint(s) is shown on the command map. That way you minimize the possibility of standing in one of the new radiopoints when they appear. That; would instantly trigger the Zodiac to move out from it's new location; something that could be a disaster for your mission outcome.
On its way back from the bridge, the Zodiac will only need only ONE radiopoint to go from Kilo 9 to Delta 5. The Radio Point to trigger that homerun will be in Alpha 8 and it will contain a security zone; checking to see if anyone stands in the radiopoint when the radiopoint becomes available. If a Ghost already stands there, a message will tell him to pull out. When he does, the radiopoint in Alpha 8 will become operative and can be triggered.
For questions and answers on how to operate the Zodiac; check SR2004 forum and also use the Sand table mission to see an example.
Also; take a look at the Radiopoint map here.

 

   
   


90 minutes
Game time will be set to 60 minutes and will show 00:00 after 60 minutes has passed. However, every 5 minutes, a reminder will come up telling you how many minutes since insertion (approx.). Having a timer in your equipment (we mean a real timer on your desk) is heavily recommended.


   
    Extraction zone will be shown in blue after the Zodiac has returned to the north part of the river, and it will be instantly active. If the Zodiac is taken out earlier the EZ will also instantly be shown on you command map. Then, from the time it appears on the command map, it will take 120 seconds until it's activated. When it activates, you will be notified both by message and by a blue smoke flare set off inside the EZ.
From there, you will trigger extraction by having at least one Ghost standing inside the smoke and the rest of the remaining Ghosts standing close to the EZ; between 5 and 10 meters.
Remember that the EZ might be still hot, so make sure you stay on your toes as the extraction process runs and the score is counting up. Lay low and keep on covering in case there are any Russians left alive in the area.
   
   

10/40 points
Lead the Zodiac up the river and plant 3 C4 packages - one on each pylon.
10 points if not done stealthy. 40 points if done while stealthy. For stealth description, read above.
You will have to have Ghosts on both sides of the river to accomplish this. At this stage - don't expect to use the bridge for crossing, as it is heavily guarded.
Zodiac movement through pylons gonna be west-middle-east. When Jack Stone stops at the outer pylons one Ghost must move in between the pylon and the Zodiac to set the C4 package onto the pylon. You will not need to have a demolision kit to do this.
The middle pylon will be handled by Jack Stone. He will also mount a vibrating trigger mechanism on the middle pylon that will set off the explosion when a convoy enters the middle of the bridge.
If the convoy hasn't passed the bridge when your C4 packages are ready; the explosion will go off when the convoy crosses the bridge.
If the convoy has slipped pass the bridge when your C4 packages are ready, Seal Team 6 will place a 20 second timer on the charges and initiate it at the moment you plant the 3rd package. If the leading T-80 is taken out before it crosses the bridge, a 20 second detonation timer will be used as well.
As soon as the last C4 package is planted, the Zodiac will move to grid reference Kilo niner (Kilo 9), and stay there. Then another set of radio points/waypoints will be available north in the river.
This objective will fail if Seal Team 6 is killed before all 3 C4 packages are planted.
Be advised - although we do not expect the explosion to kill any vehicles on the bridge, you might see fire on the bridge some time after the explosion. In such a case we strongly advise you not to try to cross the bridge.
Due to the solid bridge construction we do not expect it to fall together in pieces, but our calculations are that it should be rendered unusable for future Russian reinforcements into Groznyy.


   
   

20 points
Intelligence tells us the convoy willcome from SW and move towards SE. It will be led by one or more T80's. In case the convoy tries to pass the area before you can engage it; Chechen resistance has buried an anti-armor device to the south east. They will try to kill the first T-80 and try to hold back the convoy in the SE. Hopefully long enough for you to engage them at the missions later stages. Search one of the trucks in the convoy (most probably the first one) and take any war crime evidence with you. Be advised; you cannot take the war crime evidence from the truck if there is a Russian closer to the truck than you are when you approach it. As soon as he is killed, or you are closer to the truck than he is, you will be notified with a message that you are now carrying the war crime evidence. If the Ghost carrying the war crime evidence is killed it can be picked up from his dead body by another Ghosts. You will be notified whenever the carrier of the evidence is killed.
Bring the evidence back to extraction and keep the carrier alive all the way through the extraction process for a score on this objective.


   
   

25 points
Search inside the camp area for an encrypted data package, and bring it to extraction.
All the same applies here as for Objective 2.

 

   
    15 points
Keep Seal Team 6’s Jack Stone alive.
As long as you are stealthy, move smartly and use good cover, your team will be fine. If you fail to accomplish that and the shit hits the fan, guard Jack with your lives gentlemen.
   
    Download the sand table mission to see an example of radiopoints and the missions custom spotting distance.
Tournament mission difficulty for this mission should be considered extremely hard. It is basically much up to you and your team how the script will flow. Be real Ghost's - and some points should really be within reach.
We hope to see 100'eds on the leaderboard, but really don't know if that is gonna happen, as the difficulty level here is higher than in former SR/SSL tournaments.
Hopefully - a very good team on a very good day should be able to score 100. That is what we allways aim for.
Chechen resistance is unarmed and is wearing civilian clothes. Going close to them will make them follow you as captives. You will not get any points for this, but it is a nice gesture anyway. Don't pay too much attention to them; you will have your hands full anyway.
   
    Navyy Terek tournament mission
Goes into ghostrecon/mods/origmiss/mission/ folder


Navyy Terek Sandtable mission
Goes into ghostrecon/mods/origmiss/mission/ folder
   
    IGOR scripting: Chavez
Briefing: Chavez/Iceman25
Betatesting: All Alpha Squad full members
   
   
     
   
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© 2002 Red Storm Entertainment, Inc.

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