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Armaholic News

Armaholic
Covering the Arma series - Arma 3 | Arma 2: Operation Arrowhead | Arma 2 | Arma 2: British Armed Forces | Arma 2: Private Military Company | Armed Assault
  • WIP Report - Dutch Armed Forces

    -=XTRA=-Sergeant_Pim from the Battlegroup -=XTRA=- informed us they have started making the Dutch Armed Forces.
    On the screenshots below you can find the Fuchs, the Mercedes Wolf and the C-130.

      Quote :
      Some members of Battlegroup -=XTRA=- are making vehicles from the Dutch Armed Forces Mod for Arma 2. For this mod we use some vehicles from the AMT mod and would like to thank them for allowing us to use them.
      At this time we are looking for some help with the config scripting and standalone addon production.We are also looking for people that would like to help us give this great mod a chance of succeeding.

      Here Are some pictures of the Dutch Armed Forces WIP


    You can find more information and leave your feedback in the Dutch Armed Forces wip topic.
  • Mission Control Center Sandbox (MCC Sandbox) - MOD Version updated

    shay_gman sent us the updated version of the mod version of the Mission Control Center Sandbox (MCC Sandbox) by Shay Gman and Spirit which has been released on the BI forums.

      Quote :
      It is freedom. In this 6mb addon you'll find the power to create, control, alter and spice your missions on the run. You'll have the power to change and surprise your friends every time you'll play. You can use it a mainframe for mission making, as a strain test tool for mission making or even as a cheat tool for SP.

      You'll get a 3D editor, box generator, time control, weather control, fog control, you'll spawn enemy or friendly units asking them to patrol a zone or ambush the players, you'll call for paratroops, create IED, suicide bombers, hostile civilians, place ambushes, call a UAV, a ULB, place a hostage, call for more then 10 types of artillery and CAS missions to aid your friend or to harm them, create triggers, play music or sound, create briefings, tasks, markers, spawn an LHD , spawn some vehicles on it, call for evac, start a HALO and much much much more. You'll be able to save it and load it on later on the run.

        Changelog:
      • Updated PDF manual.
      • Fixed CAS plane tend to stay after the CAS mission.
      • Garrison - force units to stand up in the buildings.
      • Enabled ACE AI wounds.
      • Added IED can be detonated by ACE C4, satchel charge or M109 Anti-material rife.
      • Added Waypoints and group generator.
      • Added unit managment para jump or HALO based on the idea of realistic paradrop by DAP.
      • Added placing the MCC access module will disable access to MCC for all players but: Admins, unit synced and player's name list.
      • Added MCC Console (classname MCC_Console) buy picking this item the player will have limit access to CAS,Airdrops, Evac chopper, artillery and UAV - all depends on the mission maker will.
      • Added silencer script for BAF/UKF weapons
  • WIP Report - F-14D Super Tomcat

    VectorX96 posted a new update about his F-14D Super Tomcat on our forums.

      Quote VectorX96:
      Here's a long awaited update. I've been really lazy of late and put everything off but i was doing bits in pieces when i could. Hope you guys will forgive me....I created a new Desert Campaign texture. It resembles more what a few tomcats might have looked like near the end of their service and fight in the Iraq war and what not. This texture has the emblem from the V1.0 release on the rudders, and carries no VF number, as it is neutral in itself and is supposed represents US tomcats as a whole. I also got a few instruments working in the C pit which was a huge accomplishment i ran around and danced for a bit.... Also Evil_Brownie let me use a few textures he created himself, VF-31 Tomcatters, and the Christmas Version of the Checkmates. Here are the pics, sorry for the low graphics forgot once again.



    You can find more information and leave your feedback in the F-14D Super Tomcat forum topic.
  • Mission pack : OMAC Mission Pack 1 by OMAC updated

    Variable informed us OMAC released an updated version of his OMAC Mission Pack 1 on the BI forums.

    • Added new "Collect intel" task to Devil's Castle mission

  • Battleye Extended Controls by nuxil updated

    nuxil released version 1.35 of his Battleye Extended Controls tool on the BI forums.
    Bec is a admin tool for ArmA2/OA/CO dedicated servers for Windows that has enabled Battleye.

      Quote nuxil :
      This is a server application only, no install requirements are necessary client-wise.
      Basically what Bec does, is giving you the Battleye-power conveniently on the ArmA2/OA/CO-chatline in-game.
      Bec is a multi-admin tool, you can define as many admins you want, there is no limit on the number.
      You are able to define many custom commands and permissions to several different admin levels.
      Bec also have the option to use a global ban list, but you will need an account for this to be enabled.
      When this is enabled, Bec will report hack to a central ban database, it will also check players guid against it upon connection to the game

        Changelog:
      • Fixed:
          - Config file should now work with ansii, utf8 Without BOM and utf8 With BOM
          - Bug in Server startup check
      • Added:
          - New Command. makeroom. kick N players who joined last to make room
          - New Command. help. !help , !help command shows availeble commands/ description of a command
          - New Command. pinfo. will show general info about a player. name, id, jointime and ip
          - New Command. ainfo. will show Bec admins that are online
      • Improved:
          - Admin files do no longer needs to be in the config directory. Custom path can be set
          - Command files do no longer needs to be in the config directory. Custom path can be set
          - NickFilterFile parameter
          - WordFilterFile parameter
      • Changed:
          - Password and BeBanFile is now replaced with BePath instead
          - Command.xml file has one extra tag call desc. this it to contains help info about the command


    Battleye Extended Controls (Bec) v1.35



    Dedicated server running on Windows.
    You might also need Microsoft Visual C++ 2008 Redistributable Package.

    Source: ibattle.org
  • Macedonian Armed Forces first beta released

    GossamerSolid released a first beta version of the Macedonian Armed Forces he is working on, on the BI forums.
    This is a work in progress release so there will be issues and some content is still not included!

      Quote GossamerSolid :
      I got a request on armaholic from a Macedonian community member that was asking if I could spend some time to make some Macedonian army troops/vehicles. I decided to give it a go in some of my spare time.

      What I have so far:
      • BDU Equipped infantry
      • Yugoslavian weapons (uses Vilas' eastern weapons pack)
      • BMP-2, BTR-60, M113, T-55A, T-72A
      What I'm going to try to add:
      • "Wolves" special forces
      • Alternative camo soldiers (I've seen a bunch of reference photos and half of them has this other camo, the other half seems to have the camo I'm using right now)
      • Some police forces (heavily armed to combat Albanian insurgents)
      • AN-2, Mi-24V, Mi-8
      • BTR-70 to replace the BTR-60 (BTR-60 is a placeholder, Macedonians don't use them)
      • Some more specific Yugoslav weapons if I can get them (M-80, M-79, Black Arrow, etc)
      • Going to try to integrate the yugoslav weapons I'm currently using into the mod itself so you don't have to download a 200mb+ pre-req addon
  • Iron Front Liberation 1944: Arma 2 Tech Enters World War II

    Ota Vrťátko sent us the latest news about Iron Front: Liberation 1944.
    Iron Front Liberation 1944, the brand new tactical shooter based on the Arma 2 engine, is scheduled for release exclusively for PC on May 25th 2012.

      Quote :
      Prague, Czech Republic May 18

      Bohemia Interactive, the award-winning independent Czech development studio, is pleased to announce, in cooperation with AWAR and X1Software, the release of Iron Front Liberation 1944, a brand new tactical shooter based on the Arma 2 engine.

      About Iron Front Liberation 1944
      Iron Front: Liberation 1944 is based on Arma 2 technology. It offers authentic environments, weapons & vehicles and is accompanied by two campaigns as well as a huge range of single player and multiplayer missions.

      Experience the deciding battles of the summer offensive of 1944 as either the Germans or the Red Army. Starting out as a simple soldier on whichever side you choose, you will experience nerve-wracking, tactical combat – always caught between the orders from your commanding officers, and the reality of battlefield warfare. Over the course of the story, both protagonists will be promoted to command tanks and even fighter planes in addition to their own troops. Southern Poland is the setting, where the hostile armies will clash with the latest weapons from that period. The German objective is clear – consolidate and regroup the remaining troops, stop the Red Army’s advance at all cost, or at least slow it down. As a Red Army soldier, the task is less complex, but no less challenging: Break the resistance to enable an attack on Germany.

        Iron Front Liberation 1944 will offer:
      • Large-scale battles involving infantry, tanks and planes that re-enact a realistic development of the summer offensive of 1944
      • Over 40 vehicles and planes, including the Königstiger, the Katyusha, the Focke-Wulf Fw-190 and the notorious Stuka
      • Huge arsenal of authentic weapons, such as the Mauser Karabiner, the MP 40 and grenades, mines, etc.
      • Tactical combat and commanding of troops and vehicles for a realistic “in the thick of it” feeling
      • Advanced game systems, such as realistic damage models for tanks, destructible environment, hitching and unhitching artillery, etc.
      • German and Russian campaign across eight missions, against an authentic backdrop
      • Varied mission objectives and a thrilling story covering the final months of the war
      • Extensive multiplayer capabilities, with cooperative and PvP battles
      • Editor for creating your own missions

      Bohemia Interactive´s CEO, Marek Spanel, explains:
        "The dreaded, bloody Battlefields of World War 2 are always a big challenge for developers working on realistic military simulations. You need to focus on the accuracy of historical backgrounds and units, combined with challenging and flawless yet immersive gameplay. I’m very happy that Bohemia Interactive has the opportunity to support AWAR and X1Software in this great project with our knowledge and Arma 2 technology to bring Iron Front to all PC gamers.”

      For more information please visit the project’s website at ironfront.deepsilver.com and on Facebook.

      Preorders are available from May 18th at store.bistudio.com/iron-front.
      Iron Front is scheduled for release exclusively for PC on May 25th 2012.



    You can find more information, screenshots and videos in our Iron Front: Liberation 1944 topic.

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