## SIX Updater

General discussion about ARMA, the OFP successor.

### Re: SIX Updater

when I start the game I get 2 errors:
2- bin\config.bin/CfgWeapons.ACE_ParachuteRoundPack

My ACE box is yellow, I resync and update again and still yellow. In the message box I have several errors that all loook like this

Attach the log files to a new ticket and we shall figure it out:
http://six.dev-heaven.net/wagn/Six_Updater+Support
Sickboy

Posts: 18
Joined: Mon Feb 14, 2011 8:11 am

### Re: SIX Updater

Definitely give Sickboy the log over at dev-heaven. My guess is there some permissions problem when the updater is going to unpack the compressed version of the mod files -- sadly, that is not something I have seen before.

Buehgler_AS
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Posts: 2979
Joined: Fri Nov 28, 2003 6:53 pm

### Re: SIX Updater

Hey Dodger,

I remember having some issues with that same file when packing it up. Please wait until I update ACE again today (in a couple hours or so).
Anyone else got issues like that updating since last week or so ?

Robalo_AS
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Posts: 3086
Joined: Sat Nov 01, 2003 3:32 am
Location: Bucharest

### Re: SIX Updater

Standing By, for future reference where do I find the log files?

Dodger+SD

Posts: 167
Joined: Tue Sep 09, 2003 7:16 pm
Location: Space Coast, Fla

### Re: SIX Updater

Repo updated with latest ACE. Servers updated.

You can simply run ACE Clippi from @ACE\clippi to apply the needed change.

Thanks SB for linking to us: http://six.dev-heaven.net/wagn/Six_Updater+Communities
Attachments
clippi.PNG

Robalo_AS
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Posts: 3086
Joined: Sat Nov 01, 2003 3:32 am
Location: Bucharest

### Re: SIX Updater

I remember having some issues with that same file when packing it up. Please wait until I update ACE again today (in a couple hours or so).
Anyone else got issues like that updating since last week or so ?

If you are talking about the @ACE folder I did have trouble getting it to update two days ago. I had to restart SU several times and @ACE finally turned green. In the process of updating today.

Edit: Finished updating. All green.
wombat50

Posts: 16
Joined: Sun Nov 02, 2003 1:22 am
Location: Arkansas

### Re: SIX Updater

ace_sys_aitalk.pbo.gz is currently missing from the AS custom repo.
Robalo plz check wave when time.
Sickboy

Posts: 18
Joined: Mon Feb 14, 2011 8:11 am

### Re: SIX Updater

All Updated and ready to go, as soon as I remember which key fires a weapon!

Dodger+SD

Posts: 167
Joined: Tue Sep 09, 2003 7:16 pm
Location: Space Coast, Fla

### Re: SIX Updater

Hey Rob I'm pullling an all nighter tonight, so if possible I would like to get your help with SU. I'll be monitoring TS after 10:00pm pst. If your awake at 6:00 am your time , check TS. I could really use your expertease.

TIA
sp

Splint

Posts: 938
Joined: Sat Mar 28, 2009 8:47 pm

### Re: SIX Updater

Small update, cleaned up a few addons from TASCAC that were buggy, redundant or causing performance to drop too much.

Also a note about the sound mods allowed: TASCAC_SM is replaced by TASMX_SM which requires ACEX_SM and SOA_ACE.
So for sounds it's up to the player to use:
1. ACEX_SM
2. SOA_ACE
3. ACEX_SM + SOA_ACE + TASMX_SM (recommended)
4. none of the above

Robalo_AS
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Posts: 3086
Joined: Sat Nov 01, 2003 3:32 am
Location: Bucharest

### Re: SIX Updater

Sounds nice Robalo (pun intended).

However, I can not seem to coax SU to actually download TASMX_SM. It shows up as grey/disabled on the left hand side, but it is not marked as disabled in the custom repo tab. Everything else seems correct, but it will not download.

Code: Select all
Manager for: expansion\beta;expansion\beta\expansion;@Thirsk;@ToraBora;@SOA_ACE;@TASCAC;@TASM;@fallujah;@sthud;@stmovement;@isla_duala;@namalsk;@sap_everon;@ACEX_SM;@ACEX_USNavy;@ACRE;@ACE;@ACEX;@ACEX_RU;@CBA;@JayArma2Lib;@Kulima;@Lingor;@FDF_PodagorskPreprocessing:Processing:= @TASMX_SMMod is tagged 'disabled' in the configuration file. Skipping...Postprocessing:Processing general tasks:Ready!

Any idea how I should enable this -- I just do not see it disabled anywhere I look?

Buehgler_AS
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Posts: 2979
Joined: Fri Nov 28, 2003 6:53 pm

### Re: SIX Updater

Buehgler_AS wrote:Sounds nice Robalo (pun intended).

However, I can not seem to coax SU to actually download TASMX_SM. It shows up as grey/disabled on the left hand side, but it is not marked as disabled in the custom repo tab. Everything else seems correct, but it will not download.

Yep, was able to repro that on a server. Filed: http://dev-heaven.net/issues/18233
As a temp workaround, I've added the sound mods to the required mods list.

Robalo_AS
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Posts: 3086
Joined: Sat Nov 01, 2003 3:32 am
Location: Bucharest

### Re: SIX Updater

Grunt_AS
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Posts: 459
Joined: Fri Nov 17, 2006 9:21 pm

### Re: SIX Updater

OK, issue solved, thanks to Sickboy, sound mods moved back to optional.

Robalo_AS
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Posts: 3086
Joined: Sat Nov 01, 2003 3:32 am
Location: Bucharest

### Re: SIX Updater

http://six.dev-heaven.net/wagn/Updater_ ... processing
Sickboy

Posts: 18
Joined: Mon Feb 14, 2011 8:11 am

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