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Mods and Tools that enhance ArmA

General discussion about ARMA, the OFP successor.

Re: Mods and Tools that enhance ArmA

Postby kklownboy_AS » Tue May 19, 2015 7:41 pm

The latest version of Iansky scope mod is great. It has come along way. Even have the low mount aimpoint T1. And his ELCANs are the best.

I would add them over the current set. Tom3dJay's scopes are good but these are just better. See how this plays out since RH is helping Ian. And more to come from them. I would like the low mount T1 and the ElCANs, and then the Beast!

Try them out

kk
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Re: Mods and Tools that enhance ArmA

Postby kklownboy_AS » Sat Jun 06, 2015 3:04 am

Ctab was updated. And some HLC fix or somthing? The Altimeter is now a CBA key function would be nice to have back.. I guess we are waiting on a AI update too.

Anyways hope all is good in Rob land.

KK
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Re: Mods and Tools that enhance ArmA

Postby Robalo_AS » Tue Jun 09, 2015 2:01 pm

Iansky stuff is in.
cTab - did not see anything extraordinary in the changelog, low priority (need to make sure it's working with our gps unit markers and custom config - helmets changed since 1.46)
HLC fix ? Heh, I put tons of custom config work into all HLC stuff we're running, it's quite a bit different from their bare version.
Altimeter - not sure he updated it after I gave him advice for fixing an issue with keybindings.
There are many things on my TODO list, just not enough time.

CBA JAM
finish RHS integration
evaluate/integrate ACE3
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Re: Mods and Tools that enhance ArmA

Postby kklownboy_AS » Tue Jun 09, 2015 4:40 pm

Looking forward to JAM. A more correct attachment system is good.

Thnx on the newer scopes. They look good on Toadies guns. Not sure what the HLC fix was, maybe a ammo thang? (Didn't register enough for me to remember :huh: ).

I will play and test with the gadgets on a local. I see some issues with some ammo and a rifle or two. Also some Optics are off. will get up a list and see if anybody here gets that too.

Still lots of stuff to get used too in 1.46. Let alone ACE, but the game plays well.

Have fun playing "Teddy Floppy Ear - Mountain Adventure" ;50 ;55

KK
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Re: Mods and Tools that enhance ArmA

Postby kklownboy_AS » Mon Jun 22, 2015 6:57 pm

Wow a Alive update

And Toadie did a update for the HLC. new AWM, fixes?



KK
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Re: Mods and Tools that enhance ArmA

Postby kklownboy_AS » Tue Jul 28, 2015 6:40 pm

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Re: Mods and Tools that enhance ArmA

Postby kklownboy_AS » Fri Aug 07, 2015 12:19 am

TS update 3.0.17 not sure yet of issues.
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Re: Mods and Tools that enhance ArmA

Postby kklownboy_AS » Sun Aug 09, 2015 10:59 pm

seems fine. TS udate is a go.
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Re: Mods and Tools that enhance ArmA

Postby Firefly_AS » Fri Aug 28, 2015 10:52 pm

Terrain Processor (Hatchet will like this): http://dev.arma3.com/post/oprep-terrain-processor
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Re: Mods and Tools that enhance ArmA

Postby Hatchet_AS » Wed Jun 08, 2016 12:47 am

APEX - Wow. If ever there was a map to love for me, this is it. The jungle is here, and it is proper. Currently available on the DEV branch. The performance is outstanding. I'm capped almost everywhere with 3500m, 8x, on blast.

Outside of that though, did I mention it's a proper jungle?!

;banana
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Re: Mods and Tools that enhance ArmA

Postby kklownboy_AS » Wed Jun 08, 2016 4:16 pm

hope to get this updated soon!
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Re: Mods and Tools that enhance ArmA

Postby Splint » Fri Jun 10, 2016 12:35 am

Can't wait for this to show up in Arma
https://www.youtube.com/watch?v=XOi__MmtN1M
“That’s what I’ve been – I say, that’s what I’ve been telling you, boy!”
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Re: Mods and Tools that enhance ArmA

Postby Hatchet_AS » Sat Jun 18, 2016 3:24 am

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Re: Mods and Tools that enhance ArmA

Postby Firefly_AS » Mon Sep 26, 2016 6:32 pm

Anyone try this mod yet?

http://a3antistasi.com/
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Re: Mods and Tools that enhance ArmA

Postby Splint » Sat Oct 01, 2016 9:20 pm

Warlords of the pacific is running the new CBA releases 9/30/16. Must use xla fixed arsenal and you must register to login and download. I did get Antistasi Atlis from here http://www.armaholic.com/page.php?id=28007&highlight=ANTISTASI No mods required.
Loading it up...stay tuned
Edit:
I could not get this mission to fire. Me thinks its the "arsenal fix" Which the creator said was necessary. I never joined their forum to get the hidden fix....I digress. Not a worthy endeavor I'm afraid to say.

65th IR assault zones http://www.armaholic.com/page.php?id=29794&highlight=MCC%2BAUTO%2BMISSION
Edit; Short description: A MCC Auto Mission Maker For A Better Mil-Sim Experiance!
Author: WarLikesGamers | AKA: COL.Mason
Version: 0.1
Island(s): Altis
Playable options: N/A Requirements: Mission Control Center Sandbox 4, Community Base addons A3

@ Firefly
You would have to add add MCC sanbox 4 to the repository

Tags: No tags

http://www.armaholic.com/page.php?id=31536
Coop mission : Tanoa MedEvacs by Tiberius / Calig0laMissions
News / Arma 3 / Missions (0)

Tiberius submitted his coop mission Tanoa MedEvacs. Quote:
You are assigned to a task force tasked with flying MedEvacs.
As soon as you start the shift, you will be challenged to respond to a range of incidents were you have to save as many injured victims as you can, while staying safe yourself.
It is your job to get to the place of the incident and bring back all injured people to base.. alive.
the mission makes use of ACE advanced settings, so make sure to check out their wiki page so know exactly what to do!
http://ace3mod.com/wiki/feature/medical-system.html
Brace yourself for allot of injured and some nasty surprises!
Tanoa MedEvacs v1.0
Arma 3 Apex
CBA_A3
ACE 3
Task Force Radio
RHS US Armed Forces
Last edited by Splint on Tue Oct 04, 2016 2:05 am, edited 3 times in total.
“That’s what I’ve been – I say, that’s what I’ve been telling you, boy!”
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